Difference between revisions of "Template:Struct"
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− | <dd>{{#if:{{{sourcemodule|}}}|[[{{{sourcemodule}}}]].|}}[[{{{sourcefile|}}}]] | + | <dd>{{#if:{{{sourcemodule|}}}|[[{{{sourcemodule|}}}]].}}{{#if:{{{sourcefile|}}}|[[{{{sourcefile|}}}]]|{{undocumented}}}} |
− | </dl | + | </dl>{{#if:{{{sourcefile|}}}|[[Category:Structs from {{{sourcefile|}}}]]|[[Category:Orphaned structs]]}} |
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[[Category:Structs]]</includeonly> | [[Category:Structs]]</includeonly> | ||
− | <noinclude> | + | <noinclude>==Usage== |
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<pre> | <pre> | ||
{{Struct | {{Struct |
Latest revision as of 00:19, 31 August 2011
Usage
{{Struct |name = CombatAttackResultStruct |brief = Attack Result struct, used by Combat_PerformAttack* |member1type = int |member1name = nAttackResult |member1desc = a [[COMBAT_RESULT_*]] constant |member2type = int |member2name = nDeathblowType |member2desc = |member3type = float |member3name = fAttackDuration |member3desc = duration of the aim loop for ranged weapons |member4type = effect |member4name = eImpactEffect |member4desc = impact effect |sourcefile = combat_h |sourcemodule = Core Game Resources }} <!-- == Description == --> <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> <!-- == Remarks == --> <!-- This section contains additional comments, observations and known issues. --> <!-- == Examples == --> <!-- This section contains examples transcluded from the snippet library. --> <!-- == See also == --> <!-- This section contains links to articles, functions or constant groups. -->