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|version       =
|name          = _AI_Condition_GetCreatureWithAIStatus
|brief         = Returns a creature with a specifc AI Status
|param1type    = int
|param2arra    = 
|param1name    = nAIStatus
|param1desc    = the status being checked for if active on a creature
|param1default =
|param2type    = int
|param2arra    = 
|param2name    = nTargetType
|param2desc    = the target type of creature we are looking for that might have the specified status
|param2default =
|returntype    = object
|returnarra    = 
|returndesc    = A creature of a specific type (self, ally, hostile) that has the status applied, OBJECT_INVALID otherwise
|sourcefile    = ai_conditions_h
|sourcemodule  = Core Game Resources
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