Difference between revisions of "Talk:VFX Tutorial"
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m (Created page with 'I would suggest breaking this page down into several smaller pages. Starting with an introduction/table of contents/downloads page; then at least 1 page per tutorial (if not more...') |
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[[User:Sunjammer|Sunjammer]] 22:59, 7 September 2009 (UTC) | [[User:Sunjammer|Sunjammer]] 22:59, 7 September 2009 (UTC) | ||
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+ | Can someone add on to the end of the VFX tutorials, of how to actually USE the suckers once they are created? ie: how to put one in a level. how to put one in an area. how to put one on a creature/object. how to spawn one via script. | ||
+ | [[User:BloodsongVengeance|BloodsongVengeance]] 12:18, 3 October 2010 (UTC) |
Latest revision as of 13:18, 3 October 2010
I would suggest breaking this page down into several smaller pages. Starting with an introduction/table of contents/downloads page; then at least 1 page per tutorial (if not more); and possibly a summary or conclusion. In other words:
- VFX Tutorial
- Introduction
- List of parts
- Donwloads
- VFX Tutorial (Part 1)
- VFX Tutorial (Part 2)
- VFX Tutorial (Part 3)
- VFX Tutorial (Part 4)
- VFX Tutorial (Conclusion)
If we can get the approach right with this then we can use it as a model for future tutorials. It might we worth looking at how Sun do their Java "trails".
Sunjammer 22:59, 7 September 2009 (UTC)
Can someone add on to the end of the VFX tutorials, of how to actually USE the suckers once they are created? ie: how to put one in a level. how to put one in an area. how to put one on a creature/object. how to spawn one via script.
BloodsongVengeance 12:18, 3 October 2010 (UTC)