Talk:Scripting overview

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Revision as of 21:19, 23 October 2009 by BryanDerksen (Talk | contribs) (moved Talk:Script to Talk:Scripting overview: Moving this to make room for turning script into a "portal" page)

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It would be useful to add something on Object Currency, maybe along these lines:

Objects which are not in the current area list are not accessible by tag-based searches.

So, plot flags are generally used to store information about areas and their objects which might be referenced when the player is elsewhere. As long as you don't add a journal entry, no journal is given to the player when the plot flag is set. For situations that require more than binary values, local variables can be set on the player or the module.

If the story calls for a creature to travel between area lists, the general approach is to place different instances of the same creature in all areas that will use it, setting them inactive or active as necessary. -- User:Proleric1

I wasn't exactly sure where to stick it into this page, and I want to have pages for each of the data types anyway, so I put it over on object. I expect that as this page grows it's going to need to be broken up into a bunch of more focused pages anyway. Meantime, feel free to make edits like this yourself - it's the point of a wiki, and now that we're on MediaWiki mistakes are much easier to repair so there should be less hesitation to jump in and add something. :) BryanDerksen 22:06, 19 July 2009 (UTC)