Talk:Feature request: Bone based keyframe animation

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Revision as of 18:25, 19 January 2010 by BryanDerksen (Talk | contribs) (Probably too big a feature request to tackle)

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Unfortunately this is probably a bit too big for us to tackle for the EUTS. Internally, we used 3DSMax and exported animations using some scripts that we weren't able to release for legal reasons. We've released the schema for animation and model mesh files (see ANI), so hopefully at some point soon community members will write the necessary conversion programs much as was done with model meshes and you'll be able to use the same sort of workflow yourself. I'll leave this feature request here anyway, though, just in case. BryanDerksen 17:25, 19 January 2010 (UTC)