Talk:Combat damage h.nss
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Revision as of 22:10, 28 October 2009 by Malcroix (Talk | contribs) (Created page with '// Exploit Weakness: Backstab Damage + max(CUN-10,0) / 3.0 // ------------------------------------------------------------------------- if (HasAbility(oAttacker,ABILITY_...')
// Exploit Weakness: Backstab Damage + max(CUN-10,0) / 3.0
// ------------------------------------------------------------------------- if (HasAbility(oAttacker,ABILITY_TALENT_EXPLOIT_WEAKNESS)) { float fBase = MaxF(0.0,(GetAttributeModifier(oAttacker,PROPERTY_ATTRIBUTE_CUNNING)/3.0)) ; float fMod = MaxF(0.2,RandomFloat()); fDamage += (fBase * fMod);
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If Exploit Weakness adds (CUN-10)/3 damage to backstabs, what's the reason for the fMod variable?
Sorry if I misunderstood the script, some elements are new to me here.