Difference between revisions of "TS System.xls"

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(silly me. Columns, not rows)
 
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== TS_Category ==
 
== TS_Category ==
  
{{2da start}}
+
{{2da start|TS_Category}}
 
{{2da column|Label|string|}}
 
{{2da column|Label|string|}}
 
{{2da column|Prefix|string| this string determines which of the treasure tables this treasure type refers to. Treasure tables are defined in 2DAs with the prefix string at the front of their names.}}
 
{{2da column|Prefix|string| this string determines which of the treasure tables this treasure type refers to. Treasure tables are defined in 2DAs with the prefix string at the front of their names.}}
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== TS_Material ==
 
== TS_Material ==
  
{{2da start}}
+
The '''TS_Material''' worksheet defines the material progress used by the scaling system. 
{{2da column|Label|string|}}
+
 
{{2da column|Material1|int|}}
+
{{2da start|TS_Material}}
{{2da column|Material2|int|}}
+
{{2da column|Label|string|A human-friendly identifier for this progression, displayed in the toolset}}
{{2da column|Material3|int|}}
+
{{2da column|Material1|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material4|int|}}
+
{{2da column|Material2|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material5|int|}}
+
{{2da column|Material3|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material6|int|}}
+
{{2da column|Material4|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material7|int|}}
+
{{2da column|Material5|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material8|int|}}
+
{{2da column|Material6|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material9|int|}}
+
{{2da column|Material7|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material10|int|}}
+
{{2da column|Material8|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material11|int|}}
+
{{2da column|Material9|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material12|int|}}
+
{{2da column|Material10|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material13|int|}}
+
{{2da column|Material11|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material14|int|}}
+
{{2da column|Material12|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
{{2da column|Material15|int|}}
+
{{2da column|Material13|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
 +
{{2da column|Material14|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
 +
{{2da column|Material15|int|The ID of a material from '''materialtypes''' in [[Materialtypes.xls]]}}
 
{{2da end}}
 
{{2da end}}
  
 
== TS_Stealing ==
 
== TS_Stealing ==
  
{{2da start}}
+
{{2da start|TS_Stealing}}
 
{{2da column|Label|string|}}
 
{{2da column|Label|string|}}
 
{{2da column|Resource|string|}}
 
{{2da column|Resource|string|}}
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Each worksheet has the folowing columns:
 
Each worksheet has the folowing columns:
  
{{2da start}}
+
{{2da start|TS_<type>Cre<difficulty>}}
 
{{2da column|Label|comment|a human-readable comment field describing what this entry is}}
 
{{2da column|Label|comment|a human-readable comment field describing what this entry is}}
 
{{2da column|Resource|resource| the item resource for this treasure}}
 
{{2da column|Resource|resource| the item resource for this treasure}}
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{{2da end}}
 
{{2da end}}
  
[[Category:2DAs]]
+
[[Category:XLS files]]

Latest revision as of 18:36, 28 January 2010

TS_System contains three worksheets:

TS_Category

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
Prefix string this string determines which of the treasure tables this treasure type refers to. Treasure tables are defined in 2DAs with the prefix string at the front of their names.

TS_Material

The TS_Material worksheet defines the material progress used by the scaling system.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string A human-friendly identifier for this progression, displayed in the toolset
Material1 int The ID of a material from materialtypes in Materialtypes.xls
Material2 int The ID of a material from materialtypes in Materialtypes.xls
Material3 int The ID of a material from materialtypes in Materialtypes.xls
Material4 int The ID of a material from materialtypes in Materialtypes.xls
Material5 int The ID of a material from materialtypes in Materialtypes.xls
Material6 int The ID of a material from materialtypes in Materialtypes.xls
Material7 int The ID of a material from materialtypes in Materialtypes.xls
Material8 int The ID of a material from materialtypes in Materialtypes.xls
Material9 int The ID of a material from materialtypes in Materialtypes.xls
Material10 int The ID of a material from materialtypes in Materialtypes.xls
Material11 int The ID of a material from materialtypes in Materialtypes.xls
Material12 int The ID of a material from materialtypes in Materialtypes.xls
Material13 int The ID of a material from materialtypes in Materialtypes.xls
Material14 int The ID of a material from materialtypes in Materialtypes.xls
Material15 int The ID of a material from materialtypes in Materialtypes.xls

TS_Stealing

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
Resource string

TS_Category Excel files

Each entry in TS_Category has an associated xls file with worksheets for each rank of monster or placeable in that category. For example, for the prefix TS_Darkspawn there are worksheets named:

  • TS_DarkspawnCreCritter
  • TS_DarkspawnCreNormal
  • TS_DarkspawnCreLieutenant
  • TS_DarkspawnCreBoss
  • TS_DarkspawnCreEliteBoss
  • TS_DarkspawnPlcCritter
  • TS_DarkspawnPlcNormal
  • TS_DarkspawnPlcLieutenant
  • TS_DarkspawnPlcBoss
  • TS_DarkspawnPlcEliteBoss

Each worksheet has the folowing columns:

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label comment a human-readable comment field describing what this entry is
Resource resource the item resource for this treasure
Stacksize int how many of the item you'll find.
Instances comment
Chance comment
TotalEntries comment
Set comment
SetTotal comment
SetLabel comment