Difference between revisions of "Sys injury"

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The Injury System file, [[sys_injury]], is {{undocumented}}.
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The Injury System, [[sys_injury]], uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat.
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Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index.
  
 
== References ==
 
== References ==
  
* {{undocumented}}
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* [[2da_constants_h]]
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* [[core_h]]
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* [[log_h]]
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* [[plt_tut_combat_injury]]
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* [[plt_tut_combat_injury_lots]]
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* [[stats_core_h]]
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* [[wrappers_h]]
  
 
{{IncludeFileMembers
 
{{IncludeFileMembers
|constants    =
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|constants    = true
 
|structs      =
 
|structs      =
 
|functions    = true
 
|functions    = true
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
 
}}
 
}}

Latest revision as of 00:37, 25 August 2011

The Injury System, sys_injury, uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat.

Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index.

References

Constants

Structs

  • None

Functions