Difference between revisions of "Sys injury"
From Dragon Age Toolset Wiki
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− | The Injury System | + | The Injury System, [[sys_injury]], uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat. |
+ | |||
+ | Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index. | ||
== References == | == References == | ||
− | * | + | * [[2da_constants_h]] |
+ | * [[core_h]] | ||
+ | * [[log_h]] | ||
+ | * [[plt_tut_combat_injury]] | ||
+ | * [[plt_tut_combat_injury_lots]] | ||
+ | * [[stats_core_h]] | ||
+ | * [[wrappers_h]] | ||
{{IncludeFileMembers | {{IncludeFileMembers | ||
− | |constants = | + | |constants = true |
|structs = | |structs = | ||
|functions = true | |functions = true | ||
|sourcemodule = Core Game Resources | |sourcemodule = Core Game Resources | ||
}} | }} |
Latest revision as of 00:37, 25 August 2011
The Injury System, sys_injury, uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat.
Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index.
References
- 2da_constants_h
- core_h
- log_h
- plt_tut_combat_injury
- plt_tut_combat_injury_lots
- stats_core_h
- wrappers_h
Constants
Structs
- None