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  • See [[Treasure system]] for auto-generated loot.
    3 KB (349 words) - 07:38, 9 July 2011
  • ...uipped gear dropping. Furthermore, if you leave it at 0.0, then the stupid treasure system pulls a default value out of the AUTOSCALE table.
    331 B (52 words) - 06:00, 20 December 2009
  • ...source name) then edit it. There can be repercussions - some systems (e.g. treasure, recipes) refer to core resource names explicitly, so 2DA files have to be
    9 KB (775 words) - 08:40, 18 June 2013
  • "You go by many names. Treasure-hunter, sellsword, soldier of fortune; they all are true... to an extent. W
    2 KB (253 words) - 04:10, 12 June 2011
  • |name = [[treasure 2da|TABLE_TREASURES]]
    17 KB (1,848 words) - 00:36, 14 March 2012
  • {{2da column| DoNotDrop |int| if true, the treasure system will never drop this item.}}
    8 KB (1,198 words) - 22:22, 17 July 2022

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