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- ...oking at the material editor here but have the same issue LOL [[User:Eshme|Eshme]] 03:38, 25 January 2010 (UTC)644 B (115 words) - 19:41, 25 January 2010
- ...once said, i think that works out pretty well now doesnt it? [[User:Eshme|Eshme]] 19:10, 3 February 2010 (UTC)247 B (39 words) - 20:10, 3 February 2010
- ...cus when writing, but this should be emphasized way way more. [[User:Eshme|Eshme]] 14:01, 31 January 2010 (UTC)711 B (123 words) - 15:01, 31 January 2010
- *Creatures, max 65500.. [[User:Eshme|Eshme]] 11:21, 5 February 2010 (UTC)175 B (22 words) - 12:21, 5 February 2010
- [[User:Eshme|Eshme]] 07:03, 6 February 2010 (UTC)338 B (56 words) - 08:03, 6 February 2010
- * [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)20 KB (3,335 words) - 13:46, 23 February 2012
- *[http://www.nexusmods.com/dragonage/mods/895/? Eshme Import/Export DAO Tools] (плагин для 3ds max) Установка скрипта Eshme Import/Export: Startup, YAGG и DAOTools добавить в C(диск):/P29 KB (831 words) - 19:03, 5 January 2018
- Seems like Eshme found the reason, at least for items affected by this [http://social.biowar5 KB (803 words) - 06:44, 1 July 2010
- ...t exported. This page has all the kinds of wrong entries it seems to me. --Eshme1 KB (183 words) - 21:21, 8 March 2010