User contributions
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- 11:46, 10 January 2010 (diff | hist) . . (+105) . . Builder to builder
- 11:40, 10 January 2010 (diff | hist) . . (+284) . . Builder to builder
- 11:02, 4 January 2010 (diff | hist) . . (+83) . . Talk:Creating a module
- 11:00, 4 January 2010 (diff | hist) . . (+271) . . Creating a module (→Extending the game with addins)
- 11:17, 12 December 2009 (diff | hist) . . (+375) . . Creating a module (→Extending the game with addins)
- 19:28, 2 November 2009 (diff | hist) . . (+212) . . Plot
- 13:41, 25 October 2009 (diff | hist) . . (+211) . . Talk:Main Page
- 13:37, 25 October 2009 (diff | hist) . . (0) . . Main Page
- 13:28, 25 October 2009 (diff | hist) . . (-5) . . String editor
- 13:26, 25 October 2009 (diff | hist) . . (+87) . . String editor
- 09:34, 25 October 2009 (diff | hist) . . (+496) . . Character generation
- 18:54, 22 October 2009 (diff | hist) . . (+103) . . N Talk:Character generation (Created page with 'The quick and dirty method needs the following includes: #include "sys_chargen_h" #include "utility_h"')
- 08:59, 15 October 2009 (diff | hist) . . (+181) . . Talk:Main Page
- 08:47, 15 October 2009 (diff | hist) . . (+1) . . Talk:Main Page (→NDA)
- 08:47, 15 October 2009 (diff | hist) . . (+122) . . Talk:Main Page (→NDA)
- 07:32, 1 August 2009 (diff | hist) . . (+193) . . N Talk:Area list (Created page with 'There seems to be a conflict between "An area list can only have one exterior area" and "A seamless world can be implemented as a game with one area list". Can both of these stat...')
- 10:42, 25 July 2009 (diff | hist) . . (+246) . . Talk:Main Page (→Add a new topic by creating a new header like this one)
- 07:03, 19 July 2009 (diff | hist) . . (+740) . . N Talk:Scripting overview (Created page with 'It would be useful to add something on Object Currency, maybe along these lines: Objects which are not in the current area list are not accessible by tag-based searches. So, pl...')
- 09:21, 18 July 2009 (diff | hist) . . (+146) . . N Talk:Area tutorial (Created page with 'Hint : you can double-click on an object in the palette to zoom in to it. This saves a lot of navigation, especially when re-opening a large area.')
- 09:10, 18 July 2009 (diff | hist) . . (+81) . . N Talk:Level editor (Created page with 'Worth mentioning that the Level editor only works with the 3dsmax mouse controls.')
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