SetMapPatchState

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Controls the state of a map patch

void SetMapPatchState(
object oMapPatch,
int nState
);
Parameters:
oMapPatch
Object ID of patch to control
nState
State number to set, -1 = invisible
Returns:

Nothing.

Source:

script.ldf

Description

Map patches with a state of -1 are "invisible" to the client. Any other setting 0-N will make the patch appear on the client's map. If the action ID for the state is not -1, the patch is clickable, and the action ID will be sent to server whenever client clicks on the patch.


See also

GetMapPatchState, GetPlayerMapPatch