Difference between revisions of "SetMapPatchState"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Map patches with a state of -1 are "invisible" to the client. Any
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Map patches with a state of -1 are "invisible" to the client. Any other setting 0-N will make the patch appear on the client's map.
other setting 0-N will make the patch appear on the client's map.
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If the action ID for the state is not -1, the patch is clickable, and the action ID will be sent to server whenever client clicks on the patch.
If the action ID for the state is not -1, the patch is clickable,
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and the action ID will be sent to server whenever client clicks
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on the patch.
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<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
== See also ==
 
== See also ==
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
[[GetMapPatchState]], [[GetPlayerMapPatch]]
 
[[GetMapPatchState]], [[GetPlayerMapPatch]]
[[Category: Waypoint & map patch functions]]
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[[Category:Broken functions]]

Latest revision as of 23:44, 5 August 2014

Controls the state of a map patch

void SetMapPatchState(
object oMapPatch,
int nState
);
Parameters:
oMapPatch
Object ID of patch to control
nState
State number to set, -1 = invisible
Returns:

Nothing.

Source:

script.ldf

Description

Map patches with a state of -1 are "invisible" to the client. Any other setting 0-N will make the patch appear on the client's map. If the action ID for the state is not -1, the patch is clickable, and the action ID will be sent to server whenever client clicks on the patch.

See also

GetMapPatchState, GetPlayerMapPatch