Difference between revisions of "SetLocalInt"

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m (note on predefining)
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetLocalInt
 
|name=SetLocalInt
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Sets the value of the local integer variable with the name sVarName on the object
+
Sets the value of the local integer variable with the name sVarName on the object oObject to the integer value nValue.  
oObject to the integer value nValue.  
+
  
 
== Remarks ==
 
== Remarks ==

Latest revision as of 05:47, 1 August 2009

Stores a local integer variable on an object.

void SetLocalInt(
object oObject,
string sVarName,
int nValue
);
Parameters:
oObject
Object to store the var on
sVarName
The name of the integer variable to store
nValue
The value of the integer to store
Returns:

Nothing.

Source:

script.ldf

Description

Sets the value of the local integer variable with the name sVarName on the object oObject to the integer value nValue.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

See also

GetLocalInt