Difference between revisions of "SetImmortal"

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(Created page with '{{dafunction |name = SetImmortal |brief = Brute force wrapper around the Engine_SetImmortal function to allow its usage to be tracked |param1type = object |param1name = oObje...')
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Revision as of 00:21, 10 February 2010

Brute force wrapper around the Engine_SetImmortal function to allow its usage to be tracked

void SetImmortal(
object oObject,
int bImmortal
);
Parameters:
oObject
Object to set immortality of
bImmortal
Immortality state to set it to
Returns:

Nothing.

Source:

Core Resources.core_h

Description

If you encounter a creature that is set immortal but shouldn't be you can trace all calls to this function in context of the game session via the reports function on the SkyNet server.

The SkyNet server was an internal server used during testing at BioWare, so this feature may be of limited use to end users.