Difference between revisions of "SetGameMode"

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m (see also)
(looks okay, remove tag)
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetGameMode
 
|name=SetGameMode
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|param1type=int
 
|param1type=int
 
|param1name=nMode
 
|param1name=nMode
|param1desc=the mode to set the game to: GM_*
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|param1desc=the mode to set the game to: [[GM*]]
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog etc'
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This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog, etc.
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->

Revision as of 21:36, 24 February 2010

This function sets the current game mode.

void SetGameMode(
int nMode
);
Parameters:
nMode
the mode to set the game to: GM*
Returns:

Nothing.

Source:

script.ldf

Description

This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog, etc.


See also

GetGameMode, GM*