Difference between revisions of "SetCreatureIsGhost"

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m (1 revision: Importing auto-generated function articles)
 
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{{dafunction
 
{{dafunction
 
|name=SetCreatureIsGhost
 
|name=SetCreatureIsGhost
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|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
|param1desc=
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|param1desc=Creature whose ghostliness is being set
 
|param2type=int
 
|param2type=int
 
|param2name=value
 
|param2name=value
|param2desc=
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|param2desc=True to set the creature to ghost mode, false to take the creature out of ghost mode.
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
+
[[Category: Creature functions]]

Latest revision as of 23:57, 10 February 2010

Sets the creature as a ghost. Ghost creatures can go through regular creatures but will pathfind around other ghosts.

void SetCreatureIsGhost(
object oObject,
int value
);
Parameters:
oObject
Creature whose ghostliness is being set
value
True to set the creature to ghost mode, false to take the creature out of ghost mode.
Returns:

Nothing.

Source:

script.ldf