Difference between revisions of "Resource list"
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* [[GFF (NWN Format)]] | * [[GFF (NWN Format)]] | ||
* [[Resource Image File]] | * [[Resource Image File]] | ||
+ | |||
+ | == Locations where resources are exported to/read from== | ||
+ | |||
+ | The game will not read from the "My Documents Module XXXX" locations. This is a bug which has been WNF'ed for initial release. The toolset does read from there though. | ||
+ | |||
+ | This is the order from top priority to bottom: | ||
+ | |||
+ | *My Documents Core Override | ||
+ | *Core Override | ||
+ | |||
+ | *Addin Override | ||
+ | *Addin Patch | ||
+ | *Addin Locale | ||
+ | *Addin Audio\VO | ||
+ | *Addin Audio\Sound | ||
+ | *Addin Env | ||
+ | *Addin Data | ||
+ | |||
+ | *My Documents Module Override | ||
+ | *My Documents Module Patch | ||
+ | *My Doucments Module Locale | ||
+ | *My Documents Module Data | ||
+ | *My Documents Module Toolset | ||
+ | *My Documents Module Patch | ||
+ | *My Documents Module Local | ||
+ | *My Documents Module Data | ||
+ | |||
+ | *Module Override | ||
+ | *Module Textures\Patch_<Med/High> | ||
+ | *Module Patch | ||
+ | *Module Locale | ||
+ | *Module Data | ||
+ | *Module Toolset | ||
+ | *Module Audio\VO | ||
+ | *Module Audio\Sound | ||
+ | *Module Root | ||
+ | |||
+ | *Core Patch | ||
+ | *Core Locale | ||
+ | *Core Env | ||
+ | *Core Textures\<Med/High> | ||
+ | *Core Data | ||
+ | *Core Audio\VO | ||
+ | *ENV_LAYOUT??? - Doesn't seem to be used | ||
+ | *ENV_CHUNK??? - Uses for env rims somehow | ||
+ | *Core Audio\Sound | ||
+ | *RESMETRICS??? - Doesn't seem to be used | ||
+ | |||
+ | End users can't create offers | ||
+ | *Offer Textures\Patch_<Med/High> | ||
+ | *Offer Override | ||
+ | *Offer Patch | ||
+ | *Offer Locale | ||
+ | *Offer Audio\VO | ||
+ | *Offer Audio\Sound | ||
+ | *Offer Env | ||
+ | *Offer Data |
Revision as of 21:05, 10 August 2009
This list contains all of the major resource types that you may need to edit in the course of working with the Dragon Age toolset.
- Animation Worksheet
- Areas
- Area List
- Character
- Client Script
- Conversations
- Creatures
- Cutscenes
- Items
- Level
- Map
- Material
- Merchants
- Model
- Morph
- Placeables
- Plots
- Scripts
- Sound
- Stages
- Triggers
- VFX
Other important file types that may be edited by the more technically inclined include:
Locations where resources are exported to/read from
The game will not read from the "My Documents Module XXXX" locations. This is a bug which has been WNF'ed for initial release. The toolset does read from there though.
This is the order from top priority to bottom:
- My Documents Core Override
- Core Override
- Addin Override
- Addin Patch
- Addin Locale
- Addin Audio\VO
- Addin Audio\Sound
- Addin Env
- Addin Data
- My Documents Module Override
- My Documents Module Patch
- My Doucments Module Locale
- My Documents Module Data
- My Documents Module Toolset
- My Documents Module Patch
- My Documents Module Local
- My Documents Module Data
- Module Override
- Module Textures\Patch_<Med/High>
- Module Patch
- Module Locale
- Module Data
- Module Toolset
- Module Audio\VO
- Module Audio\Sound
- Module Root
- Core Patch
- Core Locale
- Core Env
- Core Textures\<Med/High>
- Core Data
- Core Audio\VO
- ENV_LAYOUT??? - Doesn't seem to be used
- ENV_CHUNK??? - Uses for env rims somehow
- Core Audio\Sound
- RESMETRICS??? - Doesn't seem to be used
End users can't create offers
- Offer Textures\Patch_<Med/High>
- Offer Override
- Offer Patch
- Offer Locale
- Offer Audio\VO
- Offer Audio\Sound
- Offer Env
- Offer Data