Difference between revisions of "RACE base 2da"
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* [[RACE_*]] constants | * [[RACE_*]] constants | ||
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+ | [[Category:2da files from RACE_base.xls]] | ||
+ | [[Category:Creatures]] |
Revision as of 01:07, 14 March 2012
The RACE_base 2da defines each of the playable and non-playable races.
The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 5. It can be extended by m2da fragments which have names starting with "RACE_". It can be referenced in scripting using the TABLE_RULES_RACES constant defined in 2da_constants_h.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Abbreviation | string | Abbreviation for the race |
Name | int | The string reference ID in the string table that contains the name of the race. |
ConvNamePlural | int | The string reference ID in the string table that contains the plural version of the name of the race. |
Description | int | The string reference ID in the string table that contains the short description of the race. |
Tooltip | int | The string reference ID in the string table that contains the tooltip text for the race. |
Appearance | int | A row ID in APR_base 2da representing the appearance of the race. |
StrAdjust | float | A bonus this race gets to starting strength attribute. |
ConAdjust | float | A bonus this race gets to starting constitution attribute. |
WillAdjust | float | A bonus this race gets to starting willpower attribute. |
MagAdjust | float | A bonus this race gets to starting magic attribute. |
IntAdjust | float | A bonus this race gets to starting cunning attribute. |
DexAdjust | float | A bonus this race gets to starting dexterity attribute. |
BackgroundTable | string | |
ClassTable | string | |
PlayerRace | int | Determines whether this race can be taken by a player. |
Constant | string | The RACE_* constant used in scripts to refer to this race, for example "RACE_DWARF". |
Ability1 | int | A row ID in ABI 2da. If its valid it will add that ability to the character when you take this race. |
Ability2 | int | A row ID in ABI 2da. If its valid it will add that ability to the character when you take this race. |
See also
- RACE_* constants