Difference between revisions of "Injury GetInjuryEffects"

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(Created page with '{{dafunction |name = Injury_GetInjuryEffects |brief = {{undocumented}} |param1type = object |param1name = oCharacter |param1desc = |param1default = |returntype = effect |returna...')
 
m (Updating parameters)
 
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{{dafunction
 
{{dafunction
|name = Injury_GetInjuryEffects
+
|name         = Injury_GetInjuryEffects
|brief = {{undocumented}}
+
|brief         = {{undocumented}}
|param1type = object
+
|param1type   = object
|param1name = oCharacter
+
|param1name   = oCharacter
|param1desc =  
+
|param1desc   = {{undocumented}}
 
|param1default =
 
|param1default =
|returntype = effect
+
|returntype   = effect
|returnarra = true
+
|returnarra   = true
|returndesc =  
+
|returndesc   = {{undocumented}}
|sourcefile = sys_injury
+
|sourcefile   = sys_injury
|sourcemodule = Core Resources
+
|sourcemodule = Core Game Resources
 
}}
 
}}
  
 
<!-- == Description == -->
 
<!-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 +
 +
[[Category:Uncategorised function]]

Latest revision as of 00:39, 25 August 2011

[Undocumented]

effect[] Injury_GetInjuryEffects(
object oCharacter
);
Parameters:
oCharacter
[Undocumented]
Returns:

[Undocumented]

Source:

Core Game Resources.sys_injury