Difference between revisions of "HeroicStats 2da"
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Latest revision as of 18:22, 3 April 2016
The HeroicStats 2da defines the properties used to track and display the player's individual performance.
The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 269. It can be extended by m2da fragments which have names starting with HeroicStats. It has not been assigned a TABLE_* constant.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Stat | string | Human Readable statname. Spaces are not allowed in these strings |
Type | string | SIMPLE, ATTRIBUTE, DEPLETABLE |
Min | float | Minimum value possible |
Max | float | Maximum value possible |
UIMapping | int | |
NameStrId | int | |
DescStrId | int | |
NonCombatEffect | int | |
CombatEffect | int | |
EngineLink | int | See above |
ToolsetName | string | |
bShowInToolset | int | |
Constant | comment | |
bShowInPartyPicker | int | |
SortOrder | int | Sorts ascending, negative values allowed |