Difference between revisions of "Guitypes.xls"
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BryanDerksen (Talk | contribs) (Created page with '{{2da start|guitypes}} {{2da column|Label|string|}} {{2da column|StringId|int|}} {{2da column|Ability|int|Ability that needs to be present on the character for this uitype to be ...') |
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Latest revision as of 18:38, 28 January 2010
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
StringId | int | |
Ability | int | Ability that needs to be present on the character for this uitype to be rendered |
ProgressBar | int | Whether or not to show the progress bar on the UI. |
CombatTraining | bool | Whether or not this ability requires combat training |
SpecialGraphic | bool | |
TintColor | string | |
Orphanage | bool | |
Flags | int | 0x1 - Humanoid only |
BlendTree | string | Blend tree to load when adding abilities of this kind to a character. |