Difference between revisions of "EquipDefaultItem"
From Dragon Age Toolset Wiki
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+ | {{MarkedForDeletion|because this function is not located in an include file.}} | ||
{{dafunction | {{dafunction | ||
− | |name=EquipDefaultItem | + | |name = EquipDefaultItem |
− | |brief=Equip default creature item based on appearance (only if none equipped). | + | |brief = Equip default creature item based on appearance (only if none equipped). |
− | |param1type = int | + | |param1type = int |
− | |param1name = nAppType | + | |param1name = nAppType |
− | |param1desc = The Appearance Type, see [[GetAppearanceType]]. | + | |param1desc = The Appearance Type, see [[GetAppearanceType]]. |
|param1default = | |param1default = | ||
− | |param2type = int | + | |param2type = int |
− | |param2name = nTargetSlot | + | |param2name = nTargetSlot |
− | |param2desc = | + | |param2desc = an [[INVENTORY_SLOT_*]] constant |
|param2default = | |param2default = | ||
− | |param3type = string | + | |param3type = string |
− | |param3name = s2daColumnName | + | |param3name = s2daColumnName |
− | |param3desc = It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon"). | + | |param3desc = It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon"). |
|param3default = | |param3default = | ||
− | + | |returntype = void | |
− | |returntype = void | + | |returndesc = |
− | |returndesc = | + | |sourcefile = creature_core |
− | |sourcefile = creature_core | + | |sourcemodule = Core Game Resources |
− | |sourcemodule = Core Resources | + | |
}} | }} | ||
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<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
− | [[Category: | + | [[Category:Uncategorised function]] |
Latest revision as of 12:44, 24 August 2011
This page has been marked for deletion because this function is not located in an include file.
Equip default creature item based on appearance (only if none equipped).
- Parameters:
- nAppType
- The Appearance Type, see GetAppearanceType.
- nTargetSlot
- an INVENTORY_SLOT_* constant
- s2daColumnName
- It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
- Returns:
- Nothing.
- Source:
- Core Game Resources.creature_core