Difference between revisions of "EquipDefaultItem"

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{{dafunction
 
{{dafunction
|name=EquipDefaultItem
+
|name         = EquipDefaultItem
|brief=Equip default creature item based on appearance (only if none equipped).
+
|brief         = Equip default creature item based on appearance (only if none equipped).
|param1type = int
+
|param1type   = int
|param1name = nAppType
+
|param1name   = nAppType
|param1desc = The Appearance Type, see [[GetAppearanceType]].
+
|param1desc   = The Appearance Type, see [[GetAppearanceType]].
 
|param1default =
 
|param1default =
|param2type = int
+
|param2type   = int
|param2name = nTargetSlot
+
|param2name   = nTargetSlot
|param2desc = see [[INVENTORY_SLOT*]]
+
|param2desc   = an [[INVENTORY_SLOT_*]] constant
 
|param2default =
 
|param2default =
|param3type = string
+
|param3type   = string
|param3name = s2daColumnName
+
|param3name   = s2daColumnName
|param3desc = It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
+
|param3desc   = It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
 
|param3default =
 
|param3default =
 
+
|returntype   = void
|returntype = void
+
|returndesc   =  
|returndesc =  
+
|sourcefile   = creature_core
|sourcefile = creature_core
+
|sourcemodule = Core Game Resources
|sourcemodule = Core Resources
+
 
}}
 
}}
  

Revision as of 19:48, 3 August 2011

Equip default creature item based on appearance (only if none equipped).

void EquipDefaultItem(
int nAppType,
int nTargetSlot,
string s2daColumnName
);
Parameters:
nAppType
The Appearance Type, see GetAppearanceType.
nTargetSlot
an INVENTORY_SLOT_* constant
s2daColumnName
It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
Returns:

Nothing.

Source:

Core Game Resources.creature_core