Difference between revisions of "EquipDefaultItem"

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Revision as of 15:36, 11 June 2011

Equip default creature item based on appearance (only if none equipped).

void EquipDefaultItem(
int nAppType,
int nTargetSlot,
string s2daColumnName
);
Parameters:
nAppType
The Appearance Type, see GetAppearanceType.
nTargetSlot
see INVENTORY_SLOT*
s2daColumnName
It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
Returns:

Nothing.

Source:

Core Resources.creature_core