Difference between revisions of "Engine SetImmortal"

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m (1 revision: Importing auto-generated function articles)
(looks okay, removing tag)
 
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=Engine_SetImmortal
 
|name=Engine_SetImmortal
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
NOTE: This is the engine function, you should not use it. Use core_h.SetImmortal intead
+
NOTE: This is the engine function, you should not use it. Use core_h.[[SetImmortal]] intead
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->

Latest revision as of 00:17, 10 February 2010

Sets an object to be unable to drop below 1 health

void Engine_SetImmortal(
object oObject,
int bImmortal
);
Parameters:
oObject
The object to set the visibilty for
bImmortal
The state to set
Returns:

Nothing.

Source:

script.ldf

Description

NOTE: This is the engine function, you should not use it. Use core_h.SetImmortal intead