Difference between revisions of "Engine ApplyEffectOnObject"
From Dragon Age Toolset Wiki
m (Updating links) |
m |
||
Line 16: | Line 16: | ||
|param4type = float | |param4type = float | ||
|param4name = fDuration | |param4name = fDuration | ||
− | |param4desc = | + | |param4desc = the duration in seconds (only required when nDurationType is [[EFFECT_DURATION_TYPE_*|EFFECT_DURATION_TYPE_TEMPORARY]]) |
|param4default = 0.0 | |param4default = 0.0 | ||
|param5type = object | |param5type = object |
Revision as of 20:34, 3 August 2011
This function applies an effect on an object.
void Engine_ApplyEffectOnObject(
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
- Parameters:
- nDurationType
- EFFECT_DURATION_TYPE_PERMANENT, EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY
- eEffect
- the effect to be applied
- oTarget
- the target of the effect
- fDuration
- the duration in seconds (only required when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY)
- oCreator
- effect creator
- nAbilityId
- ability ID of the effect (important for dispelling)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Applies eEffect to oTarget. If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.
Use core_h.ApplyEffectToObject instead of calling this directly.