Difference between revisions of "EVENT TYPE USE"
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BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) (parameters from placeable_h) |
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|from=[[engine]] | |from=[[engine]] | ||
|to=[[placeable]] | |to=[[placeable]] | ||
+ | |creatorname=oUser | ||
+ | |creatordesc= | ||
|int1name=bVariation | |int1name=bVariation | ||
|int1desc= | |int1desc= | ||
}} | }} | ||
+ | |||
+ | '''Note:''' according to placeable_h, bVariation is event integer 0, not 1. | ||
When this event is sent to a placeable, use the [[GetPlaceableAction]] function to determine which type of usage the placeable has been subjected to. Possible types include: | When this event is sent to a placeable, use the [[GetPlaceableAction]] function to determine which type of usage the placeable has been subjected to. Possible types include: |
Revision as of 00:40, 1 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- creature clicks on the placeable
- Sent from:
- engine
- Sent to:
- placeable
- Parameters:
-
- Creator: [Undocumented]
- Integer 1: [Undocumented]
Usage
case EVENT_TYPE_USE:
{
object oUser = GetEventCreator(ev); //
int bVariation = GetEventInteger(ev, 1); //
// insert event-handling code here
break;
}
{
object oUser = GetEventCreator(ev); //
int bVariation = GetEventInteger(ev, 1); //
// insert event-handling code here
break;
}
Note: according to placeable_h, bVariation is event integer 0, not 1.
When this event is sent to a placeable, use the GetPlaceableAction function to determine which type of usage the placeable has been subjected to. Possible types include:
- PLACEABLE_ACTION_USE
- PLACEABLE_ACTION_OPEN
- PLACEABLE_ACTION_CLOSE
- PLACEABLE_ACTION_AREA_TRANSITION
- PLACEABLE_ACTION_DIALOG
- PLACEABLE_ACTION_EXAMINE
- PLACEABLE_ACTION_TRIGGER_TRAP
- PLACEABLE_ACTION_DISARM
- PLACEABLE_ACTION_UNLOCK
- PLACEABLE_ACTION_OPEN_INVENTORY
- PLACEABLE_ACTION_FLIP_COVER
- PLACEABLE_ACTION_USE_COVER
- PLACEABLE_ACTION_LEAVE_COVER
- PLACEABLE_ACTION_TOPPLE
- PLACEABLE_ACTION_DESTROY