Difference between revisions of "EVENT TYPE USE"

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(format)
(a little information)
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|from=[[engine]]
 
|from=[[engine]]
 
|to=[[placeable]]
 
|to=[[placeable]]
 +
|int1name=bVariation
 +
|int1desc=
 
}}
 
}}
 +
 +
When this event is sent to a placeable, use the [[GetPlaceableAction]] function to determine which type of usage the placeable has been subjected to. Possible types include:
 +
 +
*PLACEABLE_ACTION_USE
 +
*PLACEABLE_ACTION_OPEN
 +
*PLACEABLE_ACTION_CLOSE
 +
*PLACEABLE_ACTION_AREA_TRANSITION
 +
*PLACEABLE_ACTION_DIALOG
 +
*PLACEABLE_ACTION_EXAMINE
 +
*PLACEABLE_ACTION_TRIGGER_TRAP
 +
*PLACEABLE_ACTION_DISARM
 +
*PLACEABLE_ACTION_UNLOCK
 +
*PLACEABLE_ACTION_OPEN_INVENTORY
 +
*PLACEABLE_ACTION_FLIP_COVER
 +
*PLACEABLE_ACTION_USE_COVER
 +
*PLACEABLE_ACTION_LEAVE_COVER
 +
*PLACEABLE_ACTION_TOPPLE
 +
*PLACEABLE_ACTION_DESTROY
  
 
[[Category:Event types|USE]]
 
[[Category:Event types|USE]]
 
[[Category:Placeables]]
 
[[Category:Placeables]]

Revision as of 23:05, 27 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
creature clicks on the placeable
Sent from:
engine
Sent to:
placeable
Parameters:
None.

Usage

case EVENT_TYPE_USE:
{
int bVariation = GetEventInteger(ev, 1); //

// insert event-handling code here

break;
}

When this event is sent to a placeable, use the GetPlaceableAction function to determine which type of usage the placeable has been subjected to. Possible types include:

  • PLACEABLE_ACTION_USE
  • PLACEABLE_ACTION_OPEN
  • PLACEABLE_ACTION_CLOSE
  • PLACEABLE_ACTION_AREA_TRANSITION
  • PLACEABLE_ACTION_DIALOG
  • PLACEABLE_ACTION_EXAMINE
  • PLACEABLE_ACTION_TRIGGER_TRAP
  • PLACEABLE_ACTION_DISARM
  • PLACEABLE_ACTION_UNLOCK
  • PLACEABLE_ACTION_OPEN_INVENTORY
  • PLACEABLE_ACTION_FLIP_COVER
  • PLACEABLE_ACTION_USE_COVER
  • PLACEABLE_ACTION_LEAVE_COVER
  • PLACEABLE_ACTION_TOPPLE
  • PLACEABLE_ACTION_DESTROY