Difference between revisions of "EVENT TYPE PERCEPTION DISAPPEAR"
From Dragon Age Toolset Wiki
KigenBarzhad (Talk | contribs) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
|from= [[engine]] | |from= [[engine]] | ||
|to=creatures | |to=creatures | ||
− | |tocategory1= | + | |tocategory1= creature |
|sortkey=PERCEPTION_DISAPPEAR | |sortkey=PERCEPTION_DISAPPEAR | ||
|creatorname= oViewer | |creatorname= oViewer | ||
Line 15: | Line 15: | ||
*<b>Bool 0:</b> Owner is hostile towards disappearing creature | *<b>Bool 0:</b> Owner is hostile towards disappearing creature | ||
Is "bool 0" integer 0?{{undocumented}} | Is "bool 0" integer 0?{{undocumented}} | ||
− | |||
− | |||
− |
Latest revision as of 00:51, 12 February 2010
- Source:
- script.ldf
- Sent when:
- A creature exits the perception area of creature receiving the event
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: The creature whose perception system detected a disappearing creature.
- Object 0: Disappearing creature
Usage
case EVENT_TYPE_PERCEPTION_DISAPPEAR:
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
- Bool 0: Owner is hostile towards disappearing creature
Is "bool 0" integer 0?[Undocumented]