Difference between revisions of "EVENT TYPE PERCEPTION DISAPPEAR"

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|object0name= oTarget
 
|object0name= oTarget
 
|object0desc= Disappearing creature
 
|object0desc= Disappearing creature
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|sortkey=PERCEPTION_DISAPPEAR
 
}}
 
}}
  
 
*<b>Bool 0:</b> Owner is hostile towards disappearing creature  
 
*<b>Bool 0:</b> Owner is hostile towards disappearing creature  
 
Is "bool 0" integer 0?{{undocumented}}
 
Is "bool 0" integer 0?{{undocumented}}
 
[[Category:Event types|PERCEPTION_DISAPPEAR]]
 

Revision as of 20:31, 5 August 2009

Source:
script.ldf
Sent when:
A creature exits the perception area of creature receiving the event
Sent from:
engine
Sent to:
Parameters:
  • Creator: The creature whose perception system detected a disappearing creature.
  • Object 0: Disappearing creature

Usage

case EVENT_TYPE_PERCEPTION_DISAPPEAR:
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature

// insert event-handling code here

break;
}
  • Bool 0: Owner is hostile towards disappearing creature

Is "bool 0" integer 0?[Undocumented]