Difference between revisions of "EVENT TYPE PERCEPTION DISAPPEAR"
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BryanDerksen (Talk | contribs) (formatted) |
BryanDerksen (Talk | contribs) (|sourcefile=script.ldf) |
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{{event | {{event | ||
+ | |sourcefile=script.ldf | ||
|when= A creature exits the perception area of creature receiving the event | |when= A creature exits the perception area of creature receiving the event | ||
|from= [[engine]] | |from= [[engine]] |
Revision as of 20:45, 30 July 2009
- Source:
- script.ldf
- Sent when:
- A creature exits the perception area of creature receiving the event
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: The creature whose perception system detected a disappearing creature.
- Object 0: Disappearing creature
Usage
case EVENT_TYPE_PERCEPTION_DISAPPEAR:
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
- Bool 0: Owner is hostile towards disappearing creature
Is "bool 0" integer 0?[Undocumented]