EVENT TYPE PARTY MEMBER FIRED

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
Core Game Resources.events_h
Sent when:
Fires when an active or locked-active party member is removed from the active party
Sent from:
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_PARTY_MEMBER_FIRED:
{

// insert event-handling code here

break;
}

Remarks

This event actually does not fire in many cases. follower-fired code in better put in WR_SetFollowerState.