Difference between revisions of "EVENT TYPE GET PLOT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split out of event) |
BryanDerksen (Talk | contribs) (formatting) |
||
Line 1: | Line 1: | ||
− | + | {{event | |
− | + | |when= A plot is setting a plot flag | |
− | + | |from= [[engine]] | |
− | + | |to= plot script | |
− | + | |creatorname = oPlayer | |
− | + | |creatordesc = owner of the plot table, should be a player | |
− | + | |string0name = sPlotGUID | |
− | + | |string0desc= plot GUID, defined as string constants | |
− | + | |int1name= nFlagAffected | |
+ | |int1desc= bit flag number being affected | ||
+ | |int4name= nDefined | ||
+ | |int4desc= 1 if the current flag (Int 1) is defined, 0 for normal flag. | ||
+ | }} | ||
[[Category:Event types|GET_PLOT]] | [[Category:Event types|GET_PLOT]] | ||
[[Category:Plots]] | [[Category:Plots]] |
Revision as of 18:02, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- A plot is setting a plot flag
- Sent from:
- engine
- Sent to:
- plot script
- Parameters:
-
- Creator: owner of the plot table, should be a player
- Integer 1: bit flag number being affected
- Integer 4: 1 if the current flag (Int 1) is defined, 0 for normal flag.
- String 0: plot GUID, defined as string constants
Usage
case EVENT_TYPE_GET_PLOT:
{
object oPlayer = GetEventCreator(ev); // owner of the plot table, should be a player
int nFlagAffected = GetEventInteger(ev, 1); // bit flag number being affected
int nDefined = GetEventInteger(ev, 4); // 1 if the current flag (Int 1) is defined, 0 for normal flag.
string sPlotGUID = GetEventString(ev, 0); // plot GUID, defined as string constants
// insert event-handling code here
break;
}
{
object oPlayer = GetEventCreator(ev); // owner of the plot table, should be a player
int nFlagAffected = GetEventInteger(ev, 1); // bit flag number being affected
int nDefined = GetEventInteger(ev, 4); // 1 if the current flag (Int 1) is defined, 0 for normal flag.
string sPlotGUID = GetEventString(ev, 0); // plot GUID, defined as string constants
// insert event-handling code here
break;
}