Difference between revisions of "EVENT TYPE DIALOGUE"
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BryanDerksen (Talk | contribs) m (update template) |
KigenBarzhad (Talk | contribs) |
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|string0desc= Dialog to initiate, "" to use default object dialog | |string0desc= Dialog to initiate, "" to use default object dialog | ||
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+ | [[Category:Event types|DIALOGUE]] | ||
+ | [[Category:Creature events|DIALOGUE]] | ||
+ | [[Category:Placeable events|DIALOGUE]] |
Revision as of 20:26, 3 January 2010
- Source:
- script.ldf
- Sent when:
- An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
- Sent from:
- engine (clicking on object to talk) or scripts (manually sending this event)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: Initiating object
- String 0: Dialog to initiate, "" to use default object dialog
Usage
case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}