Difference between revisions of "EVENT TYPE DIALOGUE"
From Dragon Age Toolset Wiki
KigenBarzhad (Talk | contribs) |
BryanDerksen (Talk | contribs) m (remove redundant categories) |
||
Line 12: | Line 12: | ||
|string0desc= Dialog to initiate, "" to use default object dialog | |string0desc= Dialog to initiate, "" to use default object dialog | ||
}} | }} | ||
− | |||
− | |||
− |
Latest revision as of 00:53, 12 February 2010
- Source:
- script.ldf
- Sent when:
- An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
- Sent from:
- engine (clicking on object to talk) or scripts (manually sending this event)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: Initiating object
- String 0: Dialog to initiate, "" to use default object dialog
Usage
case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}