Difference between revisions of "EVENT TYPE DIALOGUE"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (update template)
m (remove redundant categories)
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 00:53, 12 February 2010

Source:
script.ldf
Sent when:
An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
Sent from:
engine (clicking on object to talk) or scripts (manually sending this event)
Sent to:
creatures, placeables
Parameters:
  • Creator: Initiating object
  • String 0: Dialog to initiate, "" to use default object dialog

Usage

case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog

// insert event-handling code here

break;
}