Difference between revisions of "EVENT TYPE DIALOGUE"

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{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when= An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
 
|when= An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
 
|from= engine (clicking on object to talk) or scripts (manually sending this event)
 
|from= engine (clicking on object to talk) or scripts (manually sending this event)
 
|to= creatures, placeables
 
|to= creatures, placeables
 +
|tocategory1=creature
 +
|tocategory2=placeable
 +
|sortkey=DIALOGUE
 
|creatorname = oInitiator
 
|creatorname = oInitiator
 
|creatordesc= Initiating object
 
|creatordesc= Initiating object
Line 8: Line 12:
 
|string0desc= Dialog to initiate, "" to use default object dialog
 
|string0desc= Dialog to initiate, "" to use default object dialog
 
}}
 
}}
 
[[Category:Event types|DIALOGUE]]
 
[[Category:Conversations]]
 

Latest revision as of 00:53, 12 February 2010

Source:
script.ldf
Sent when:
An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
Sent from:
engine (clicking on object to talk) or scripts (manually sending this event)
Sent to:
creatures, placeables
Parameters:
  • Creator: Initiating object
  • String 0: Dialog to initiate, "" to use default object dialog

Usage

case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog

// insert event-handling code here

break;
}