Difference between revisions of "EVENT TYPE BLOCKED"
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{{event | {{event | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
− | |when=The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables | + | |when=The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables which cannot change the walk mesh or terrain. |
|from=engine | |from=engine | ||
|to=[[creature]]s | |to=[[creature]]s |
Latest revision as of 00:54, 12 February 2010
- Source:
- script.ldf
- Sent when:
- The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables which cannot change the walk mesh or terrain.
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: blocking object
Usage
case EVENT_TYPE_BLOCKED:
{
object oBlocker = GetEventCreator(ev); // blocking object
// insert event-handling code here
break;
}
{
object oBlocker = GetEventCreator(ev); // blocking object
// insert event-handling code here
break;
}
Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.[Undocumented]