Difference between revisions of "EVENT TYPE BLOCKED"

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*<b>Sent When:</b> The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables who can not change the walk mesh or terrain.
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{{event
*<b>Sent From:</b> engine
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|sourcefile=script.ldf
*<b>Sent To:</b> creatures
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|when=The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables which cannot change the walk mesh or terrain.
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|from=engine
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|to=[[creature]]s
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|tocategory1=creature
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|sortkey=BLOCKED
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|creatorname=oBlocker
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|creatordesc=blocking object
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}}
  
Parameters:
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Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.{{undocumented}}
*<b>Creator:</b> blocking object. Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.
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[[Category:Event types|BLOCKED]]
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Latest revision as of 00:54, 12 February 2010

Source:
script.ldf
Sent when:
The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables which cannot change the walk mesh or terrain.
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: blocking object

Usage

case EVENT_TYPE_BLOCKED:
{
object oBlocker = GetEventCreator(ev); // blocking object

// insert event-handling code here

break;
}

Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.[Undocumented]