EVENT TYPE AMBIENT CONTINUE
From Dragon Age Toolset Wiki
Revision as of 01:10, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant category)
- Source:
- events_h
- Sent when:
- conversation ends or player is nearby to resume ambient behaviour
- Sent from:
- engine
- Sent to:
- creature
- Parameters:
-
- Object 0: Instigator.
Usage
case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator.
// insert event-handling code here
break;
}
{
object oInstigator = GetEventObject(ev, 0); // Instigator.
// insert event-handling code here
break;
}
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.