CreateObject

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Create an object in the specified location. Will attempt to use a corresponding pool if one exists.

object CreateObject(
int nObjectType,
resource rTemplate,
location lLoc,
string sOverrideScript = "",
int bSpawnActive = TRUE,
int bNoPermDeath = FALSE
);
Parameters:
nObjectType
The object type (placeable, creature, etc)
rTemplate
The template to use
lLoc
Location of the object
sOverrideScript
Script assigned to the object. If empty, the engine will use the template script
bSpawnActive
Whether or not this object is enabled at spawn time
bNoPermDeath
Set to TRUE to avoid destroying the object permanently (only valid for pool creatures)
Returns:

The new object, OBJECT_INVALID on failure

Source:

script.ldf



See also

CreatePool, DestroyObject