Difference between revisions of "Character Save Values"
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=== Player Character Talents === | === Player Character Talents === | ||
Skills | Skills | ||
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− | + | |ID Skill || ID Skill || ID Skill || ID Skill |- | |
− | 100011 Coercion | + | |100011 Coercion || 100012 Improved Coercion || 100013 Expert Coercion || 100014 Master Coercion |- |
100021 Stealing 100022 Improved Stealing 100023 Expert Stealing 100024 Master Stealing | 100021 Stealing 100022 Improved Stealing 100023 Expert Stealing 100024 Master Stealing | ||
100041 Trap-Making 100042 Improved Trap-Making 100043 Expert Trap-Making 100044 Master Trap-Making | 100041 Trap-Making 100042 Improved Trap-Making 100043 Expert Trap-Making 100044 Master Trap-Making | ||
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100100 Combat Training 100101 Improved Combat Training 100102 Expert Combat Training 100103 Master Combat Training | 100100 Combat Training 100101 Improved Combat Training 100102 Expert Combat Training 100103 Master Combat Training | ||
100110 Combat Tactics 100111 Improved Combat Tactics 100112 Expert Combat Tactics 100113 Master Combat Tactics | 100110 Combat Tactics 100111 Improved Combat Tactics 100112 Expert Combat Tactics 100113 Master Combat Tactics | ||
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Revision as of 17:58, 17 November 2009
Contents
Overview
This page details character save game values.
File Locations
For savegame locations under Vista they are, by default under "<user's document directory>\\Bioware\\Dragon Age\\Characters\\<Name of the Character the save is for>\\<save slot>\\<savename>.das". As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.
Player Character Stats
Found under SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST
For party members the same values should hold. Navigate to: SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS-><number>->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST
STAT_PROPERTY_INDEX | Effect | Maximum Displayed Value |
1 | Strength | N/A |
2 | Dexterity | N/A |
3 | Willpower | N/A |
4 | Magic | N/A |
5 | Cunning | N/A |
6 | Constitution | N/A |
7 | Health | N/A |
8 | Mana | N/A |
34 | Attribute Points | 100 |
35 | Skill points | Unknown (likely 100) |
36 | Spell and Talent points | 100 |
38 | Specialization points | 2 |
41 | Fatigue | N/A, Negative values possible |
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.
Note a: Available stat points max out at 100. Once you've spent all of them you'll need to enter the level up screen again in order to spend any left over. b: Index 35 (skill points) only shows up when the save file already has an extra skill point/s.
Typically the structure of the stat properties are:
- STRUCT value of ATTR
- SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
- SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, value
- SAVEGAME_STATPROPERTY_INDEX, UNIT16, value
For health/mana has an additional properties of:
- SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, value
- Current health of the PC/NPC
- SAVEGAME_STATPROPERTY_COMEGEN, INT32, value
- Combat Regen rate
- SAVEGAME_STATPROPERTY_REGEN, INT32, value
- Regen rate
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:
- STRUCT value of SMPL
- SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
- SAVEGAME_STATPROPERTY_INDEX, UNIT16, value
Player Character Talents
Skills
ID Skill | ID Skill | ID Skill | - | 100011 Coercion | 100012 Improved Coercion | 100013 Expert Coercion | -
100021 Stealing 100022 Improved Stealing 100023 Expert Stealing 100024 Master Stealing 100041 Trap-Making 100042 Improved Trap-Making 100043 Expert Trap-Making 100044 Master Trap-Making 100051 Survival 100052 Improved Survival 100053 Expert Survival 100054 Master Survival 100061 Herbalism 100062 Improved Herbalism 100063 Expert Herbalism 100064 Master Herbalism 100071 Poison-Making 100072 Improved Poison-Making 100073 Expert Poison-Making 100074 Master Poison-Making 100100 Combat Training 100101 Improved Combat Training 100102 Expert Combat Training 100103 Master Combat Training 100110 Combat Tactics 100111 Improved Combat Tactics 100112 Expert Combat Tactics 100113 Master Combat Tactics
Mage
Warrior
Rogue
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