Adding custom items to custom modules tutorial

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Revision as of 08:40, 1 February 2010 by Eshme (Talk | contribs) (Creating a new module)

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This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command runscript aa_give_item.

There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using are own module.

I hope this tutorial helps.

Author: RandyG Email Me

Revised by LazyMonk.

Thanks LazyMonk, I'll probably add pictures later to make it easier

Things needed

Creating a new module

  • 1. Open the toolset and click on File -> Manage Modules.
  • 2. Click New.
  • 3. Enter 'my_module' in Name and UID fields, ignore the rest. Click OK.
  • 4. Double-click 'my_module' that was added to the list.
Arrowblue.png - Module
- Module#Creating a new module

Creating an item

  • 1. On the palette window select items (the sword icon).
  • 2. Choose an item under global.
  • 3. Right click on the item and select Duplicate.
  • 4. A window will popup, ignore all fields except resource name.
  • 5. Name your item in the resource name field (only letters, numbers and '_').
  • 6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
  • 7. Once finished: click Tools -> save.
  • 8. look above at the tab's title, it should be custom_resource_name.uti (with your selected name).
  • 9. Right click on it again and select Export -> Export without dependent resources.

Creating a script to summon your item

  • 1. Click on File -> new -> Script.
  • 2. A window will popup, ignore all fields except resource name.
  • 3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
  • 4. Copy the following to the blank script window:
void main() {
  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
}
  • 5. Replace Item file.uti with your custom_resource_name.uti (the title on your item's tab).
  • 6. Click File -> save (saving automatically compiles the script).

Notice: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.

Last Steps

  • 1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.
  • 2. look for the custom_resource_name.uti file.
  • 3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.
  • 4. look for two files named aa_give_item, of types nss and ncs.
  • 5. Move the uti and ncs to folder: My Documents\BioWare\Dragon Age\packages\core\override.
  • 6. Delete the nss file.
  • 7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console).
  • 8. Your custom item should be in your inventory. Enjoy.