Difference between revisions of "Adding custom items to custom modules tutorial"

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Revision as of 09:30, 20 January 2010

This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript aa_give_item. I hope this tutorial helps.

Author: RandyG Email Me

Revised by LazyMonk.

Thanks LazyMonk, I'll probably add pictures later to make it easier

Things needed

Creating item

  • 1. Open the toolset and click on File -> Manage Modules.
  • 2. Double-click Singleplayer.
  • 3. On the palette window select items (the sword icon).
  • 4. Choose an item under global.
  • 5. Right click on the item and select Duplicate.
  • 6. A window will popup, ignore all fields except resource name.
  • 7. Name your item what you want in the resource name (only letters, numbers and '_').
  • 8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
  • 9. Once finished: click Tools -> save.
  • 10. look above at the tab's title, it should be custom resource name.uti (with your selected name).
  • 11. Right click on the tab's title, and select check in (comment is not necessary), notice, after check in you cannot edit your item.
  • 12. Right click on it again and select Export -> Export without dependent resources.

Creating a script to summon your item

  • 1. Click on File -> new -> Script.
  • 2. A window will popup, ignore all fields except resource name.
  • 3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
  • 4. Copy the following to the blank script window:
void main() {
  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
}
  • 5. Replace Item file.uti with your custom resource name.uti (the title on your item's tab).
  • 6. Click File -> save (saving automatically compiles the script).

Notice: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.

Last Steps

  • 1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.
  • 2. look for the custom resource name.uti file.
  • 3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.
  • 4. look for two files named aa_give_item, a nss and ncs.
  • 5. Move the uti and ncs to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.
  • 6. Delete the nss file.
  • 7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console).
  • 8. Your custom item should be in your inventory. Enjoy.