Difference between revisions of "Add A New Class Tutorial"

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(a little preliminary formatting cleanup)
Line 19: Line 19:
 
------------------------------------
 
------------------------------------
  
2da_base.xls
+
*[[2da_base.xls]]
abi_base.xls
+
*[[abi_base.xls]]
ALclassname_default.xls  (ex  ALshaman_default.xls) Copy from ALWizard_default.xls
+
*[[ALclassname_default.xls]] (ex  ALshaman_default.xls) Copy from ALWizard_default.xls
background.xls
+
*[[background.xls]]
cla_base.xls
+
*[[cla_base.xls]]
guitypes.xls
+
*[[guitypes.xls]]
  
 
------------------------------------
 
------------------------------------
Line 78: Line 78:
 
On lines 12,15,17,19 you need to add these in.  What I recommend is just coping these lines
 
On lines 12,15,17,19 you need to add these in.  What I recommend is just coping these lines
  
10 ==> 12
+
:10 ==> 12
13 ==> 15
+
:13 ==> 15
16 ==> 17
+
:16 ==> 17
18 ==> 19
+
:18 ==> 19
  
 
The template string is the deault_shaman.utc you will need to create in the toolset later on for these to have a base model
 
The template string is the deault_shaman.utc you will need to create in the toolset later on for these to have a base model
Line 108: Line 108:
  
 
guitypes - referenced what class this links too ---> links with guitypes.xls
 
guitypes - referenced what class this links too ---> links with guitypes.xls
 
  
  
 
AFTER LINE 119 ==> 4034 HIDDEN_DOG insert a new row and put in the following
 
AFTER LINE 119 ==> 4034 HIDDEN_DOG insert a new row and put in the following
  
5000 HIDDEN_SHAMAN 0 0 380405 330716 hidden 2 0 0 0 0 0 0 0 1 0 0 12 0 0 0 0 3 1.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 7 0 2 33 0 0 0 0
+
5000 HIDDEN_SHAMAN 0 0 380405 330716 hidden 2 0 0 0 0 0 0 0 1 0 0 12 0 0 0 0 3 1.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 7 0 2 33 0 0 0 0
  
  
Line 120: Line 119:
  
  
300000 HEROIC_OFFENSE2 380003 379523 367458 379231 spl_ico_heroic_offense 2 1 0 0 0 20 0 5000 0 0 0 500 3 0 3 1 4 spell_singletarget.ncs 5 90215 244 247 0 0 2 0 0 0 0 0 0 90109 128 1 7 0 2 33 0 0 0 0
+
300000 HEROIC_OFFENSE2 380003 379523 367458 379231 spl_ico_heroic_offense 2 1 0 0 0 20 0 5000 0 0 0 500 3 0 3 1 4 spell_singletarget.ncs 5 90215 244 247 0 0 2 0 0 0 0 0 0 90109 128 1 7 0 2 33 0 0 0 0
  
300001 HEROIC_AURA2 380000 379520 367458 379214 spl_ico_heroic_aura 2 1 0 0 0 30 0 300000 0 4 15 500 3 0 3 1 4 spell_singletarget.ncs 5 90213 244 247 0 0 0 0 0 0 0 0 0 90110 128 1 7 0 2 33 0 0 0 0
+
300001 HEROIC_AURA2 380000 379520 367458 379214 spl_ico_heroic_aura 2 1 0 0 0 30 0 300000 0 4 15 500 3 0 3 1 4 spell_singletarget.ncs 5 90213 244 247 0 0 0 0 0 0 0 0 0 90110 128 1 7 0 2 33 0 0 0 0
  
300002 HEROIC_DEFENSE2 380001 379521 367458 379256 spl_ico_heroic_defense 2 1 0 0 0 40 0 300001 0 4 20 500 3 0 3 1 4 spell_singletarget.ncs 10 90214 244 247 0 0 2 0 0 0 0 0 0 90111 128 1 7 0 2 33 0 0 0 0
+
300002 HEROIC_DEFENSE2 380001 379521 367458 379256 spl_ico_heroic_defense 2 1 0 0 0 40 0 300001 0 4 20 500 3 0 3 1 4 spell_singletarget.ncs 10 90214 244 247 0 0 2 0 0 0 0 0 0 90111 128 1 7 0 2 33 0 0 0 0
  
300003 HASTE2 380005 379525 398957 379229 spl_ico_agility 2 0 0 0 0 0 60 300002 0 4 30 500 1 1 18 1 2 spell_modal.ncs 30 90216 244 247 0 0 2 0 0 0 0 0 0 90112 192 1 7 0 2 33 0 0 0 10
+
300003 HASTE2 380005 379525 398957 379229 spl_ico_agility 2 0 0 0 0 0 60 300002 0 4 30 500 1 1 18 1 2 spell_modal.ncs 30 90216 244 247 0 0 2 0 0 0 0 0 0 90112 192 1 7 0 2 33 0 0 0 10
  
 
-------------------------------------------------
 
-------------------------------------------------
Line 151: Line 150:
 
Paste the following at the bottom of the list
 
Paste the following at the bottom of the list
  
9000 HIDDEN_SHAMAN 1 2 4 2 6 1 str +2,mag +2,con +1
+
9000 HIDDEN_SHAMAN 1 2 4 2 6 1 str +2,mag +2,con +1
  
 
Now SAVE your file :)
 
Now SAVE your file :)
Line 164: Line 163:
 
[img width=750 height=394]http://www.damods.com/images/tuts/alshaman.jpg[/img]
 
[img width=750 height=394]http://www.damods.com/images/tuts/alshaman.jpg[/img]
  
===================================================================================
+
==COVERTING THE FILES FROM 2DA TO GDA==
COVERTING THE FILES FROM 2DA TO GDA
+
===================================================================================
+
  
 
Create a directory called 2DA on C:, inside that dir create one called override.
 
Create a directory called 2DA on C:, inside that dir create one called override.
Line 172: Line 169:
 
In your C:\2da put the following:
 
In your C:\2da put the following:
  
2da_base.xls
+
:[[2da_base.xls]]
abi_base.xls
+
:[[abi_base.xls]]
background.xls
+
:[[background.xls]]
cla_base.xls
+
:[[cla_base.xls]]
guitypes.xls
+
:[[guitypes.xls]]
ALShaman_default.xls
+
:[[ALShaman_default.xls]]
  
 
Also: ExcelProcessor.exe from the tool converter in your toolset section.
 
Also: ExcelProcessor.exe from the tool converter in your toolset section.
Line 184: Line 181:
 
Simply open notepad, copy and paste below and save as convert.bat
 
Simply open notepad, copy and paste below and save as convert.bat
  
C:\2DA\ExcelProcessor.exe 2DA_base.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe 2DA_base.xls -outdir=C:\2DA\override\  
C:\2DA\ExcelProcessor.exe background.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe background.xls -outdir=C:\2DA\override\  
C:\2DA\ExcelProcessor.exe CLA_base.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe CLA_base.xls -outdir=C:\2DA\override\  
C:\2DA\ExcelProcessor.exe ALShaman_Default.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe ALShaman_Default.xls -outdir=C:\2DA\override\  
C:\2DA\ExcelProcessor.exe guitypes.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe guitypes.xls -outdir=C:\2DA\override\  
C:\2DA\ExcelProcessor.exe ABI_base.xls -outdir=C:\2DA\override\  
+
:C:\2DA\ExcelProcessor.exe ABI_base.xls -outdir=C:\2DA\override\  
  
 
NOTE: YOU MAY NEED TO "RUN AS ADMINISTRATOR" CONVERT.BAT IN VISTA / W7
 
NOTE: YOU MAY NEED TO "RUN AS ADMINISTRATOR" CONVERT.BAT IN VISTA / W7
Line 196: Line 193:
  
  
===================================================================================
+
==NOW WE BEGIN EDITING INSIDE THE TOOLSET==
NOW WE BEGIN EDITING INSIDE THE TOOLSET
+
===================================================================================
+
  
 
Create a new module, similiar to the picture below
 
Create a new module, similiar to the picture below
Line 342: Line 337:
 
Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"
 
Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"
  
 
+
== Using the string editor ==
===================================================================================
+
Using the string editor
+
===================================================================================
+
  
 
Start the String editor and right click and insert.
 
Start the String editor and right click and insert.
Line 351: Line 343:
 
You will be setting up like this  
 
You will be setting up like this  
  
Table = module talk base
+
:Table = module talk base
Owner = module name
+
:Owner = module name
TYPE = GUI
+
:TYPE = GUI
  
8000000 - Shaman
+
:8000000 - Shaman
8000001 - Shamans
+
:8000001 - Shamans
8000002 - Shamans commune with spirits to get thier other worldly powers.
+
:8000002 - Shamans commune with spirits to get thier other worldly powers.
8000004 - Shaman
+
:8000004 - Shaman
8000005 - Shaman Male Name
+
:8000005 - Shaman Male Name
8000006 - Shaman Female Name
+
:8000006 - Shaman Female Name
  
 
When all is said close string editor
 
When all is said close string editor
  
 
+
==Putting it all together==
===================================================================================
+
Putting it all together
+
===================================================================================
+
  
 
Up on top ON THE EXPORT TAB  
 
Up on top ON THE EXPORT TAB  
Line 380: Line 369:
  
  
===================================================================================
+
==CLEANING UP==
CLEANING UP
+
===================================================================================
+
  
 
DON'T SKIP THIS PART
 
DON'T SKIP THIS PART
Line 392: Line 379:
 
name/mydocuments/bioware/dragonage/addins/modulename/core/override/toolset
 
name/mydocuments/bioware/dragonage/addins/modulename/core/override/toolset
  
2da_constant_h.nss
+
:2da_constant_h.nss
gen00pt_class_race_gend.nss
+
:gen00pt_class_race_gend.nss
sys_chargen_h.nss
+
:sys_chargen_h.nss
sys_rewards_h.nss  
+
:sys_rewards_h.nss  
sys_chargen.nss
+
:sys_chargen.nss
sys_chargen.ncs
+
:sys_chargen.ncs
  
 
Delete the rest in the name/mydocuments/bioware/dragonage/packages/core/override/toolset
 
Delete the rest in the name/mydocuments/bioware/dragonage/packages/core/override/toolset
  
 
+
==Trying it out==
===================================================================================
+
Trying it out
+
===================================================================================
+
  
 
Start up your game (It may take a min) and start a new game.
 
Start up your game (It may take a min) and start a new game.
Line 418: Line 402:
 
Make sure you did not miss ANY ";" or "{ }" as a single one of these missed can destroy the game.
 
Make sure you did not miss ANY ";" or "{ }" as a single one of these missed can destroy the game.
  
===================================================================================
+
==TOUBLESHOOTING==
TOUBLESHOOTING
+
===================================================================================
+
  
 
MY SPELLS ARE NOT SHOWING UP IN THE CREATION SCREEN, HELP!!
 
MY SPELLS ARE NOT SHOWING UP IN THE CREATION SCREEN, HELP!!
  
======> You may not have sort your ability file back to ID.  It has to be sorted by ID in order to show up.
+
* You may not have sort your ability file back to ID.  It has to be sorted by ID in order to show up.
======> You may not have assigned the new abilities to your new class "5000" in the prereqability column
+
* You may not have assigned the new abilities to your new class "5000" in the prereqability column
 
+
  
 
MY MODEL IS NOT SHOWING UP WHEN I GOTO MALE ==> HUMAN ==> SHAMAN ==> MAGI
 
MY MODEL IS NOT SHOWING UP WHEN I GOTO MALE ==> HUMAN ==> SHAMAN ==> MAGI
  
======> It is very likely you did not EXPORT your default_shaman.utc model
+
* It is very likely you did not EXPORT your default_shaman.utc model
======> Double check the background file to make sure you are using default_shaman.utc for the template
+
* Double check the background file to make sure you are using default_shaman.utc for the template
======> Ty rebooting your computer.
+
* Try rebooting your computer.

Revision as of 18:14, 26 November 2009

NEW CLASS STARTER KIT

This kit has all the .xls spreadsheets you need to add a new class.

These have been pre-programmed to follow the tutorial I wrote so you can see how it is done. It also contains the converter and the GDA as well.

You still need to edit the scripts in the toolkit and add the UTC model.

YOU STILL NEED TO ADD THESE GDA TO YOUR MODULE

look in name/mydocuments/bioware/dragonage/addins/modulename

Put these GDA files in: name/mydocuments/bioware/dragonage/addins/modulename/core/override directory

http://www.damods.com/forums/index.php?action=downloads;sa=view;down=131


Step 1: You will need to edit the following 2DA's.



Step 2: Editing the 2das



open up 2da_base.xls


Add the following to the end of M2DA_base TAB

ID above 100000 ALShaman_default ALShaman_default

Now SAVE your file



Open up guitypes.xls


At bottom of list paste this:

ID Label StringId Ability ProgressBar CombatTraining SpecialGraphic TintColor Orphanage Flags BlendTree 500 Class: Shaman 8000000 5000 0 0 1 0x9B0F00 0 0 ****

Now SAVE your file



Open up CLA_base.xls


Paste this AFTER line 3: (Move all down 1)

4 Shaman 8000000 8000001 **** 8000002 8000003 classico_spirithealer CLASS_Shaman 2 95 1 100 5 2 2 2 2 2 0 0 0 55 50 1 5 1 3 0.3 4035 **** 1 Shaman ****

Now SAVE your file



Open up background.xls


On backgrounds tab: You need to insert a section between mage and skill 1, see screenshot

File:Http://www.damods.com/images/tuts/background.jpg

[img width=750 height=135]http://www.damods.com/images/tuts/background.jpg[/img]

On background_defaults there are several section you need to note here regarding the screenshot:

[img width=750 height=274]http://www.damods.com/images/tuts/bgdef.jpg[/img]

How the ID's work, 1 = dwarf, 4 = shaman, 5 = noble, the rest of the pattern is easy.

On lines 12,15,17,19 you need to add these in. What I recommend is just coping these lines

10 ==> 12
13 ==> 15
16 ==> 17
18 ==> 19

The template string is the deault_shaman.utc you will need to create in the toolset later on for these to have a base model The Ability is the starting ability tied to this class, in my case it just references a different one then what you will have

On chargen_preload there are several section you need to note here regarding the screenshot:

[img width=281 height=374]http://www.damods.com/images/tuts/chardef.jpg[/img]

These ID's must match what is on the background_defaults otherwise the game WILL crash.

Now SAVE your file



open up abi_base.xls


in the ABI_Base tab add the following to the bottom of the list

There are several columns that very are important

abilitytype - define what type of ability. melee, spell, skill etc..---> links with abilitytype.xls

prereqability - defines what is needed to have this ability. To add a new class these need to be changed on existing classes.

guitypes - referenced what class this links too ---> links with guitypes.xls


AFTER LINE 119 ==> 4034 HIDDEN_DOG insert a new row and put in the following

5000	HIDDEN_SHAMAN	0	0	380405	330716	hidden			2	0	0	0	0	0	0	0	1	0	0	12	0	0	0	0	3		1.5			0		0	0	0	0	0	0	0	0	0	0		0	0	0	1	7	0	2	33	0	0	0	0


Add the bottom paste these


300000	HEROIC_OFFENSE2	380003	379523	367458	379231	spl_ico_heroic_offense	2	1	0	0	0	20	0	5000	0	0	0	500	3	0	3	1	4	spell_singletarget.ncs	5	90215		244	247	0	0	2	0	0	0	0	0		0	90109	128	1	7	0	2	33	0	0	0	0
300001	HEROIC_AURA2	380000	379520	367458	379214	spl_ico_heroic_aura	2	1	0	0	0	30	0	300000	0	4	15	500	3	0	3	1	4	spell_singletarget.ncs	5	90213		244	247	0	0	0	0	0	0	0	0		0	90110	128	1	7	0	2	33	0	0	0	0
300002	HEROIC_DEFENSE2	380001	379521	367458	379256	spl_ico_heroic_defense	2	1	0	0	0	40	0	300001	0	4	20	500	3	0	3	1	4	spell_singletarget.ncs	10	90214		244	247	0	0	2	0	0	0	0	0		0	90111	128	1	7	0	2	33	0	0	0	0
300003	HASTE2		380005	379525	398957	379229	spl_ico_agility		2	0	0	0	0	0	60	300002	0	4	30	500	1	1	18	1	2	spell_modal.ncs	30		90216		244	247	0	0	2	0	0	0	0	0		0	90112	192	1	7	0	2	33	0	0	0	10

NOW HERE IS THE TRICKY PART, MAKE SURE YOU DO THIS RIGHT OR KISS YOUR MODULE GOODBYE

HIGHLIGHT LINE 3 ALL THE WAY DOWN TO 558 (BOTTOM OF THE WORKSHEET)

NOW GOTO DATA --> SORT BY COLUMN S (guitypes) Now they should all be sorted by guitype

Now we need to seperate the mage spells from our new shaman spells.

For guitype spells 1-4, you need to look at the prereqability section for these spells, for those that have 0, replace with 4023 This will make these appear only on the mage from now on. (Which means we need to make seperate skills for our new class) Ok this will now prevent duplicate of skills

HIGHLIGHT LINE 3 ALL THE WAY DOWN TO 558 (BOTTOM OF THE WORKSHEET)

NOW GOTO DATA --> SORT BY COLUMN A (ID) Now we are back to normal


Now goto passive_abilities

Paste the following at the bottom of the list

9000	HIDDEN_SHAMAN	1	2	4	2	6	1		str +2,mag +2,con +1

Now SAVE your file :)



open up ALShaman_default.xls


Should look like this

[img width=750 height=394]http://www.damods.com/images/tuts/alshaman.jpg[/img]

COVERTING THE FILES FROM 2DA TO GDA

Create a directory called 2DA on C:, inside that dir create one called override.

In your C:\2da put the following:

2da_base.xls
abi_base.xls
background.xls
cla_base.xls
guitypes.xls
ALShaman_default.xls

Also: ExcelProcessor.exe from the tool converter in your toolset section.

Next you need to make a batch file to run to convert these. Simply open notepad, copy and paste below and save as convert.bat

C:\2DA\ExcelProcessor.exe 2DA_base.xls -outdir=C:\2DA\override\
C:\2DA\ExcelProcessor.exe background.xls -outdir=C:\2DA\override\
C:\2DA\ExcelProcessor.exe CLA_base.xls -outdir=C:\2DA\override\
C:\2DA\ExcelProcessor.exe ALShaman_Default.xls -outdir=C:\2DA\override\
C:\2DA\ExcelProcessor.exe guitypes.xls -outdir=C:\2DA\override\
C:\2DA\ExcelProcessor.exe ABI_base.xls -outdir=C:\2DA\override\

NOTE: YOU MAY NEED TO "RUN AS ADMINISTRATOR" CONVERT.BAT IN VISTA / W7

VOILA YOU NOW HAVE YOUR GDA FILES FOR THE MODULE


NOW WE BEGIN EDITING INSIDE THE TOOLSET

Create a new module, similiar to the picture below

[color=maroon][b]MAKE SURE YOUR STRING SETS GO FROM IN BETWEEN 8,000,000 - 8,300,000 IF IT GOES ABOVE THAT RANGE THE STRINGS WILL NOT WORK. BIOWARE HAS ALREADY POSTED ABOUT THIS SQL PROBLEM[/b][/color]

[img width=431 height=812]http://www.damods.com/images/tuts/module1.jpg[/img]

After making it go back to the module screen and select heirarchy and make sure single player is checked

[img width=295 height=365]http://www.damods.com/images/tuts/hier.jpg[/img]

Now that your module is created we need to add the appropriate GDA to the override section.

look in name/mydocuments/bioware/dragonage/addins/modulename

Put these GDA files in: name/mydocuments/bioware/dragonage/addins/modulename/core/override directory


EDITING THE 2DA_CONSTANTS_H FILE ==> under _Core scripts


right click on 2DA_CONSTANTS_H, select CHECK OUT

Go down to the following sections and edit it like below:

[img width=490 height=160]http://www.damods.com/images/tuts/constant.jpg[/img]

[img width=388 height=354]http://www.damods.com/images/tuts/constant2.jpg[/img]

Afterwards on top select SAVE then CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"



EDITING THE gen00pt_class_race_gend FILE ==> under _Global ==> plot scripts


right click on gen00pt_class_race_gend, select CHECK OUT

Go down and you'll see the following and edit it like below:

[img width=618 height=338]http://www.damods.com/images/tuts/plot.jpg[/img]

Afterwards on top select SAVE then CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"



EDITING THE sys_chargen_h ==> under _Systems ==> _Includes


right click on sys_chargen_h, select CHECK OUT

Go down to the starting skills section and edit it like below:

[img width=448 height=329]http://www.damods.com/images/tuts/syschar1.jpg[/img]

Next goto starting ability

[img width=556 height=409]http://www.damods.com/images/tuts/syschar2.jpg[/img]


Next goto "// Undo Class and Race selection"

[img width=750 height=395]http://www.damods.com/images/tuts/syschar5.jpg[/img]


Next goto "// enabling proper tactics presets"

[img width=750 height=314]http://www.damods.com/images/tuts/syschar6.jpg[/img]

Afterwards on top select SAVE then CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"



EDITING THE sys_rewards_h ==> under _Systems ==> _Includes


right click on sys_rewards_h, select CHECK OUT

Go down to the following section and edit it like below:

[img width=416 height=253]http://www.damods.com/images/tuts/rewards.jpg[/img]

Afterwards on top select SAVE then CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"



EDITING THE sys_chargen ==> under _Systems


right click on sys_chargen, select CHECK OUT

Change this line:

const int MAX_CLASS_INDEX = 4; // Last index of available base classes in cla_base.

Go down to the special handling section and edit it like below:

[img width=750 height=288]http://www.damods.com/images/tuts/syschar3.jpg[/img]

next go down to the tactics sections and add the following:

[img width=542 height=247]http://www.damods.com/images/tuts/syschar4.jpg[/img]

Afterwards on top select SAVE then CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"



Creating the UTC TEMPLATE FILE


Back in the toolset we need to do the following:

Click on the "creature tab" (red head icon)

Right click on default_mage ==> duplicate Do like the following:

[img width=377 height=215]http://www.damods.com/images/tuts/dfs1.jpg[/img]

Now we need to edit the values and give them some armor and weapons, like so:

Class: Shaman (from dropdown) Name: Default Male Shaman

[img width=750 height=570]http://www.damods.com/images/tuts/dfs2.jpg[/img]

Now at the top and click SAVE ==> CHECK IN

Now at the top and click "EXPORT WITHOUT DEPENDENT RESOURCES"

Using the string editor

Start the String editor and right click and insert.

You will be setting up like this

Table = module talk base
Owner = module name
TYPE = GUI
8000000 - Shaman
8000001 - Shamans
8000002 - Shamans commune with spirits to get thier other worldly powers.
8000004 - Shaman
8000005 - Shaman Male Name
8000006 - Shaman Female Name

When all is said close string editor

Putting it all together

Up on top ON THE EXPORT TAB

"EXPORT WITHOUT DEPENDENT RESOURCES"

"GENERATE MODULE XML"

"GENERATE MANIFEST XML"

"EXPORT TALK TABLE"


CLEANING UP

DON'T SKIP THIS PART

goto name/mydocuments/bioware/dragonage/packages/core/override/toolset

COPY THE FOLLOWING FILES OVER TO YOUR

name/mydocuments/bioware/dragonage/addins/modulename/core/override/toolset

2da_constant_h.nss
gen00pt_class_race_gend.nss
sys_chargen_h.nss
sys_rewards_h.nss
sys_chargen.nss
sys_chargen.ncs

Delete the rest in the name/mydocuments/bioware/dragonage/packages/core/override/toolset

Trying it out

Start up your game (It may take a min) and start a new game.

  • WARNING* IF ANYTHING HAS GONE WRONG HERE YOUR GAME WILL BE SEVERELY DAMAGED

Select MALE ==> HUMAN ==> SHAMAN ==> MAGI

YOU SHOULD SEE YOUR NEW CHARACTER

IF SOMETHING HAPPENED QUIT AND DOUBLE CHECK YOUR STEPS

Make sure you did not miss ANY ";" or "{ }" as a single one of these missed can destroy the game.

TOUBLESHOOTING

MY SPELLS ARE NOT SHOWING UP IN THE CREATION SCREEN, HELP!!

  • You may not have sort your ability file back to ID. It has to be sorted by ID in order to show up.
  • You may not have assigned the new abilities to your new class "5000" in the prereqability column

MY MODEL IS NOT SHOWING UP WHEN I GOTO MALE ==> HUMAN ==> SHAMAN ==> MAGI

  • It is very likely you did not EXPORT your default_shaman.utc model
  • Double check the background file to make sure you are using default_shaman.utc for the template
  • Try rebooting your computer.