SetOrientation

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This page was generated by Sunjammer's Dragon Age Script Parser.

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Sets the orientation of the target object.

void SetOrientation(
object oTarget,
vector vOrientation
);
Parameters:
oTarget
Object to set the orientation for
vOrientation
Vector orientation to set for the object
Returns:

Nothing.

Source:

script.ldf

Description

Sets the orientation of the target object.

Remarks

If the target object is invalid or does not have an orientation then the function will fail.


See also

GetOrientation, SetFacing, GetFacing, SetFacingPosition, SetFacingObject