PlayAdditiveAnimation
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Revision as of 02:40, 29 July 2009 by Sunjammer (Talk | contribs) (Generated by Sunjammer's Dragon Age Script Paser)
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play an animation on top of the current base animation
- Parameters:
- nObjectId
- id of the object in which to play the animation
- nAnimation
- animation id (must be an additive or override animation)
- bForceRestart
- play the animation again from the start even if it's already playing
- Returns:
- Nothing.
- Source:
- script.ldf