CreateObject
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Create an object in the specified location. Will attempt to use a corresponding pool if one exists.
object CreateObject(
int nObjectType,
resource rTemplate,
location lLoc,
string sOverrideScript,
int bSpawnActive,
int bNoPermDeath
);
int nObjectType,
resource rTemplate,
location lLoc,
string sOverrideScript,
int bSpawnActive,
int bNoPermDeath
);
- Parameters:
- nObjectType
- The object type (placeable, creature, etc)
- rTemplate
- The template to use
- lLoc
- Location of the object
- sOverrideScript
- Script assigned to the object. If empty, the engine will use the template script
- bSpawnActive
- Whether or not this object is enabled at spawn time
- bNoPermDeath
- Set to TRUE to avoid destroying the object permanently (only valid for pool creatures)
- Returns:
- The new object, OBJECT_INVALID on failure
- Source:
- script.ldf