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  • A module can inherit resources from other modules, as specified in the module properties. == Properties ==
    16 KB (2,474 words) - 14:20, 21 February 2013
  • ...the problem is the default language not set to "English" in your DataBase properties: * right click on your username and choose "properties"
    10 KB (1,667 words) - 17:17, 2 July 2017
  • |brief=Clears all the properties on a creature |param1desc=the creature whose properties will be cleared
    992 B (143 words) - 17:33, 1 March 2010
  • |brief=Return an array with item properties present on an object |param2desc=include runes properties
    893 B (123 words) - 00:20, 11 February 2010
  • The [[Properties.xls]] file contains the [[2da]] files that define the core properties and trackable statistics for the game. * [[Properties 2da|Properties]]
    370 B (42 words) - 18:22, 3 April 2016
  • Most of the default properties of this area are fine for our purposes. The one field that will need to be [[Image:Pin-properties.png|thumb|Figure 5: Properties of the map pin.]]
    6 KB (992 words) - 10:27, 31 January 2011
  • |[[File:AreaProperties.png|alt Area Properties|left]] ...unplayable. This is set with Border Cell Width near the bottom of the Area Properties window (scroll down). The red area (Vista cells) is in low detail and consi
    17 KB (2,889 words) - 23:59, 20 December 2010
  • ...e water. If you select the water mesh in the hierarchy you can change the properties of the mesh. === Properties ===
    6 KB (930 words) - 01:01, 15 January 2010
  • == Model properties (Level editor) == When selected, the following common properties are shown for models in the object inspector.
    8 KB (1,363 words) - 04:12, 23 May 2010
  • # Select the Shared Lighting room and Click Room Properties * '''Room Properties:''' allows you to describe to the engine which rooms are visible, are lit b
    16 KB (2,606 words) - 12:41, 8 July 2022
  • ...stay useful for the duration of the game as the progression of the related properties are slow. A passive ability may grant up to 3 modifications to creature properties ([[properties.xls]]). Those modifications are defined in the passive_abilities worksheet
    27 KB (4,244 words) - 21:00, 6 April 2015
  • == Properties ==
    2 KB (400 words) - 11:23, 26 October 2014
  • ...inspector and allow you to set the "Starting Area" and "Starting Waypoint" properties. [[Image:Module properties.png]]
    5 KB (846 words) - 20:17, 24 November 2010
  • == Properties ==
    17 KB (2,708 words) - 07:54, 2 December 2013
  • == Properties ==
    10 KB (1,581 words) - 17:43, 11 March 2012
  • |brief=Return the power level of an item properties present on an object |param3desc=include runes properties
    952 B (133 words) - 18:50, 2 March 2010
  • ...work - you can change the module ID ranges from the File->Manage Modules->Properties dialog and then retry saving your file. ...e window.png|thumb|200px|Then click the "Properties" button to open module properties.]]
    528 B (82 words) - 16:18, 2 October 2009
  • == Properties ==
    2 KB (296 words) - 18:24, 3 August 2011
  • ...ing the whole paragraph is needed to accompany any changes. Perhaps noting properties of the table that is displayed so that readers get the picture. May you fin ...s, spell effects, achievement values, talents, shapeshift properties, item properties, placeable appearances, etc., etc., etc.. - there's nothing inherent in the
    16 KB (2,849 words) - 01:27, 5 February 2010
  • ...ge:ellipsis.png]]) to open the data link properties window. The Data Link Properties window open. This window can be used to connect to different Servers or in [[Image:Data Link Properties Window.png]]
    5 KB (903 words) - 11:42, 4 June 2015

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